The game was released back in 2018, and Legacy was fine then. The game wasn’t in the news more than usual prior to the end of its development, so it’s unlikely Nintendo’s lawyers learnt about it the same way as did say… AM2R or Pokemon Uranium.Īnd it doesn’t correlate with anything regarding Smash Bros Ultimate’s release either. Yet at the same time, Legacy’s shut down doesn’t really correlate to anything important. Some of which we’ve documented in our article here: On the one hand, that would indeed explain why the shut down was so sudden, and Nintendo has gone after a few projects in the past. So it definitely seems something lawyer like happened behind the scenes here.īut was it really a Cease and Desist notice? True, it’s not technically admitting the project’s demise is down to legal issues.īut the sudden timing of it, the lack of info provided to team members (some of whom found about the end of development at the same time as the public) and the removal of all the game’s downloads certainly indicate it development wasn’t stopped out of choice. Please know this decision is final, and both teams’ leadership is fully on-board.
series of games, we’ve built an amazing community of Smash fans and the relationships we’ve fostered have never been stronger.
Amidst these milestones and what we’ve been able to accomplish to celebrate the Super Smash Bros. We’re deeply grateful for being involved in the scene and we’re grateful for every player, creator, and spectator who’s joined us through this venture. Effective immediately, both Legacy teams will be ceasing development of all associated projects. Today we’ve decided that Legacy XP 2.11 and Legacy TE 2.5 will be the final version of the Legacy mods. Since then we’ve created videos, produced live streams, and developed projects Legacy XP and Legacy TE, which are played all around the world. On June 14, 2013, we started a small Super Smash Bros. That’s because like Project M before it, Super Smash Bros Legacy XP has also ceased development, with an ominous message replacing every page on the official site: “We believed that this would cause some inconvenience to many parties.Unfortunately, it seems this too couldn’t escape Nintendo’s lawyers. “For the fighters at the top of the list, we thought that some people might demand them from the respective game companies,” Sakurai explained. But back in 2015, Sakurai consulted with the late Satoru Iwata, the Nintendo chief executive who died that July, after it became clear that Square Enix’s character was the runaway fan favorite. Well, today’s reveal event also brings the answer: Sora, of course. But Sakurai never revealed who won the voting. Fans voted in a completely open-ended ballot for the video game character - regardless of franchise - they wanted to see most in Super Smash Bros. game director Masahiro Sakurai recalled this community poll, which ran from April to October of 2015. Ultimate fighter brings a bittersweet closure to a Smash community event from more than six years ago. The revelation that Sora, from Square Enix’s Kingdom Hearts series, is the 82nd and final Super Smash Bros.